Puzzle
VidGuy PlayablesPlayable ads built with VidGuy MCP.
Upload a gameplay clip or describe your game. Claude builds a playable ad you can export to any ad network.





Describe it. Claude builds it.
Pick a genre, choose 2D or 3D and add up to four reference images. Claude writes the game, makes the art and sound, and publishes it to your VidGuy account.
Don't like something? Tell Claude what to change, like a slower hero or a harder last level. Every change is saved as a new version.
Everything a playable ad needs. Nothing to install.



Your characters, your world
Upload your hero, your logo or your art style. A bee farm, a potion shop or a snowball fight: Claude builds the game around what you bring.
Tested before you see it
Every game runs an automatic check before it ships. If it fails, Claude fixes it and runs it again.
- Under 5 MB, in one file
- Same game at 30 and 60 fps
- A bot plays it to the end
- Sound checked
- Fits portrait and landscape
One game, every ad network
Pick the network, paste your store link, download. The file is already in that network's format.
- AppLovin
- Unity Ads
- ironSource
- Google Ads
- Meta
- TikTok and Pangle
- Mintegral
- Moloco
- Liftoff and Vungle
- Generic MRAID
Network export is on the Scale plan. See VidGuy pricing
How to make a playable ad with AI
Three steps. No code, no game engine and no agency brief.
- 1
Connect VidGuy to Claude
Add the VidGuy connector in Claude. It takes about a minute.
- 2
Upload gameplay or describe your game
Drop in a gameplay clip, or say what the player does. Pick a genre, add your art, and Claude builds and tests it.
- 3
Play it, tweak it, ship it
Play it on VidGuy, ask Claude for changes, then share the link or download it for your network.
Already use Claude? Set up the VidGuy MCP server
Playable ads for games, apps and brands
A playable ad lets people try your game or app before they install it. Meta, Google, AppLovin and Unity all run them.
Make a playable
Mobile game studios
Test new hooks, heroes and levels without pulling your developers off the game.

App marketers
Let people try the core idea of your app before they install it.

Brands and agencies
Turn a campaign into a mini game people actually play, then share it with one link.

Creators
Make a game for your audience in an afternoon and post the link anywhere.
Playable ads come with every paid plan
Pick the plan that fits today. Export to every ad network is on Scale. Cancel anytime.
Starter
$588/yr $420/yr billed yearly
For one brand building a consistent weekly presence.
- 300 credits / month
- ≈ 100 pieces of content every month
- Studio Mode — FLUX 3, Nano Banana 2, Seedance & Veo
- VidGuy AI Companion — one prompt to finished content
- UGC Creator, Carousel Creator & Podcast Ads
Pro
$1188/yr $828/yr billed yearly
For growing teams publishing every day across up to three brands.
- 1000 credits / month
- ≈ 300 pieces of content every month
- Everything on Starter
- A team of 6 creator agents — influencers, clippers & faceless
- Premium UGC & talking-avatar engines
Scale
$4788/yr $3348/yr billed yearly
For agencies and multi-brand operators scaling production.
- 4000 credits / month
- ≈ 600 pieces of content every month
- Everything on Pro
- 11 creator agents across 10 brands
- 3 team seats — invite 2 teammates to your account
Playable ads FAQ
What is a playable ad?
A playable ad is a short game that runs inside an ad. People play for 15 to 60 seconds, then tap through to install the app or visit the store. You see them on AppLovin, Unity, Meta, Google and TikTok.
How do I make a playable ad with AI?
Connect VidGuy to Claude, then upload a gameplay clip or describe your game: what the player does, the genre, 2D or 3D, and any characters or art you want in it. Claude builds the game with VidGuy's tools, tests it and publishes it. You play it on VidGuy and ask for changes in plain words.
Do I need to know how to code?
No. You describe the game in plain words and Claude writes the code. If you do code, you can download the source and change anything yourself.
Which ad networks are supported?
AppLovin, Unity Ads, ironSource, Google Ads, Meta, TikTok and Pangle, Mintegral, Moloco, Liftoff and Vungle, plus a generic MRAID file for any other network. Network export is on the Scale plan.
How big is the file and what format is it?
One self-contained HTML5 file under 5 MB, with the art, sound and code inside. Networks that want a ZIP get a ZIP.
How long does it take to make a game?
Usually one to two hours. Claude writes the game, makes the art and sound, then runs the checks. You don't have to watch. The game shows up in your VidGuy account when it's done.
Can I use my own characters and art?
Yes. Add reference images when you describe the game, like your hero, your logo or your art style, and Claude builds the game around them.
How much does it cost?
Playables come with every paid VidGuy plan. Each game uses credits for its art and sound, usually 15 to 40. No sales call and no enterprise contract.
Can I make a game with Claude?
Yes. Claude can write a game on its own, but connected to VidGuy it also gets a game build kit, art and sound tools, automatic testing and a place to publish. Every game on this page was made that way.
Your next playable ad is one prompt away.
Included on every paid plan. No sales call, no enterprise contract.





